Super Mario 64 on the Web
probablykam.github.io
probablykam.github.io
I get it though, they had to ease people into 3d games. Still, kind of annoying when I just wanted to get to jumping and star collecting.
Are later games different? I thought all Mario games had a bunch of cruft at the start. Look at Galaxy; 3D games weren't exactly unheard of by then.
Haven't played games on a long time, but from watching some let's plays I got the impression that a lot of games are just repetitive grinding these days.
I was just using it to setup cloud saving with Syncthing and Retroarch across Windows, Mac and Android (Works brilliantly). Then I come here and see this thread.
Galaxy 2, Odyssey, and Bowser's Fury toned the tutorials down a bit.
The more traditional tutorials are replaced by the Talking Flowers.
first you press the power button, then wait for the console to load (5-10s usually for a Switch), then dismiss the ads asking you to buy or subscribe to something, then navigate to the game you already have inserted into your console, then press play, then confirm you DON'T want the recommended update (which prevents you from playing the game), then accept the update when you realize it stops you from playing the game, then wait for the update to finish (10-30s + a console restart), then accept the System update which didn't even pop up before (another 1-2m + restart), then finally go through the above again, and now.... you're finally at the main menu of the game
sorry i just tried picking up the Switch again today during my sick day and had to wade through all this just to play Metroid Prime (a game that came out a decade ago)
Addendum — he and I both truly enjoy playing on the Switch and Nintendo’s games, so no ‘hate’ intended; but it is worrying for future hardware from the company that their designs are badly implemented enough that a child has to invent a way around the inconvenience.
All in all, I have been trained to never touch a console after I haven't used it for a day or two.
i think the issue was the game had an update which wouldnt install unless the Switch was updated too; i didn't even include the time it took to put in my wifi info (and wait for connection to fail so i could try again)
just for blithe comparison, I can plug in my 30 year old NES which hasn't been powered on in eons and play Mario in less than a second :)
It makes logical sense. The longer the intro cutscene took, the more people would just exit out before the action could take place, the more money they lost on IAPs. So fast-tracking the player to beating things up within 2-4 minutes is critical. The longer story cutscenes can take over later. There are probably hard metrics to back this up somewhere.
I was able to stand up my own copy of it just by importing the GH project on Glitch: https://glitch.com/edit/#!/positive-rhetorical-timbale https://positive-rhetorical-timbale.glitch.me/
Also, I think this is the game file: https://github.com/ProbablyKam/Mario64webgl/blob/main/sm64.u...
15.2mb! Quite a lot smaller than games today!
Question: does anybody know why the size of old cartridge games where always reported in bits instead of bytes? To make them look more impressive?
The size of a cartridge was never advertised to users, so it'd be quiet useless from a marketing perspective.
SNK did — “THE 100 MEGA SHOCK!”, “MAX 330 MEGA”, and “GIGA POWER”!
<https://www.avid.wiki/The_100_Mega_Shock!>
I think it was also quite common for Master System games, but not so much for other consoles.
A local pawnshop had good copies of Ocarina+Mask; a friend wanted an N64 so I found one with expansion pak (which came bundled with Donkey Kong + Pokemon, which I also sold to friend)... Conkers and Rocket are on my wishlist [they are one hundred$/each].
I'm about to replace all the internal batteries for another few decades of cartridge savestates. So much time. So many memories.
All to say: the N64 Controller is a thing of beauty, and I cannot wait to dual-wield with dual controllers and 8MB RAM. I'm just under forty. Christmas came early.
I've also read somewhere, though I could never find conclusive information, that Nintendo actually intended for these sticks to have some sort of grease included but was unable to for some reason that wasn't as trivial to explain as "Greedy company wants players to keep buying gamepads"..
I love the "inner beast" which often appears between well-matched players.
Honestly, it's always been one of the ugliest controllers in my opinion, and I was under the impression my opinion wasn't super common. I'm not usually one to care about form over function, but if anything the function is even worse, because no matter how you hold it, 1/3 of the controls are unreachable. If I had a third hand, maybe I'd appreciate it more, but it just looks like it was designed by an alien who had never seen a human before...
But still awesome seeing the game pop up instantly with no loading, prompts or whatever. Just like turning on an actual n64.
Found a workaround throw it in an iFrame and have the frame load with a user interaction. Here is a jsFiddle link, just click "Run" after the page loads.
For whatever reason Firefox blocks it, tells you in the console that it blocked it, but fails to present the extra little UI in the site info dropdown that would usually expose the user override. Might be a bug with how this particular game sets up the web audio context or something.
c to attack
q/w/a/s/d adjust camera angle
PSA: bluetooth keyboard: X, C, space; arrow keys. Adjust view with WASDGamepad support on browsers is abysmal as well. It works, but the buttons are not interpreted properly leading to the wrong button being reported (but the OS reports the correct ones!), even for the most standard xbox controller. It seems like the wheel that is sdl gamecontroller db will have to be reinvented on the browser again... while making it a bit harder since the browser might not tell you the exact gamepad model (it would add fingerprinting bits).
How would something like the sdl gamecontroller db work in this context?
- expose the buttons as sent by the OS, and let the OS to the mappings
- or build its own internal game controller db for mappings.
Right now it's doing neither, and that's an issue.
What an age we live in!
looks like it has about 6 sources on the first page, for me.
I picked up [RetroPie](https://retropie.org.uk/) again during the pandemic. I'm sure many did the same haha.
That's when I learned [N64 emulation is difficult](https://retropie.org.uk/docs/Optimization-for-Nintendo-64/).
Well done.
https://www.virustotal.com/gui/url/06f3a404ab8aff76e820e3b7d...