Team Fortress: Source 2 and Portal 64 Fan Projects Shut Down by Valve Takedowns
ign.com
ign.com
I wonder if they took issue with s&box coming from Facepunch, which might be something that is eventually profited from, thereby a TF2 remake in s&box could drive sales for s&box.
Valve doesn't work with the mod community anymore; they've pivoted hard into only working with UGC creators, which they do not consider the same.
Free mods can continue to exist, but it has to be within their walled garden, and done in ways that they approve of, and they offer no support or guidance. Even for licensees who have blessed support, they no longer have a dedicated Source Engine contact and haven't for years, or even over a decade(?).
Anything that is non-Source is a non-starter.
Most professionals have moved on to working with other IP or developing their own. Frankly, I'm surprised anyone does anything with Valve's stuff anymore, or they're too unfamiliar with working with Valve that they don't understand that their era of absorbing mods and turning them into full-fledged in-house IP is over and they don't treat fans the same way they did in the early aughts. The staff has changed dramatically and Newell himself appears less engaged in the company all together.
Seemingly, you can't get anything done at Valve, or working with them now. There are isolated teams there that work on hardware or existing legacy IP that generates cash flow from UGC work, but that's all Valve does now.
The current public consensus on that subject though is that there are people at Valve that like Team Fortress 2 and work on it, but it doesn't win them any brownie points during things like peer review for bonus purposes like the clout you'd get for working on the Dota 2 or CS2 teams.
> Portal 64, meanwhile is being shuttered due to the project "depending on Nintendo's proprietary libraries," according to an update on the project's Patreon. Like Team Fortress, Portal 64 sought to revive Valve's 2007 classic, but on Nintendo 64 hardware. Its developer celebrated the release of its "First Slice" demonstrating its progress on January 5.
But then again it's almost 30 year old hardware, come on.
- 45%[!] of 11-16 year-olds were aware of "skin betting" [using virtual game items with direct monetary value as tokens on gambling websites]
- 11% of 11-16 year-olds had placed bets using in-game items
- [...]around 370,000 11-16 year-olds spent their own money on gambling in the past week, in England, Scotland and Wales.
Valve did send some C&Ds after the whole ProSyndicate, JoshOG non-disclosed gambling website controversy, then just... let it fester and continue. I don't think it's an exaggeration to say that Valve have made billions of dollars from indirectly helping very sketchy companies turn children into problem gamblers with no worries of KYC.
Glad to see that paying expensive lawyers to draft C&Ds to shut down impressive fan projects like these are what they choose to channel those ill-gotten funds in to. I hope the people working there are proud of the what they've done, particularly to children and young adults' minds.