Maybe someone can explain how the selling/labor costs of digital goods are twice that physical goods and justify 2-3x the commission. I would like to hear it because I am admittedly ignorant when it comes to the costs of content delivery - all I know is that egress can get expensive.
How about we go by European credit and debit card interchange fees capped at 0.2%. Credit Card CEOs seem reasonably happy, healthy and well fed. Maybe we'll get some cultural surplus value out of it if Valve is actually forced to make a video game again, Half Life 3 might actually happen, or maybe we'll get a new Portal or Team Fortress out of it.
Epic seems to do just fine charging 12% on their PC games store, vs Valve's variable (maximum of 30%; lower for big rich game studios) cut on Steam.
Apple and Google have also both put in place a lower cut for independent developers, which is further evidence that 30% isn't the 'right' number. It's just a number the market has no choice but to put up with.
I certainly don't blame them for wanting to pocket 30% of the filthy billions of dollars kids and gambling addicts pump into stuff like Genshin Impact. That's free money for Apple.
https://www.techspot.com/news/100767-after-almost-five-years...