Liero – Sling'n'shoot Worms Game
liero.be
liero.be
[1] https://fi.wikipedia.org/wiki/Luettelo_suomalaisista_sharewa...
My younger brothers played it a lot.
I made it in turbo pascal in about 1 week, uploaded it to a BBS and it started to spread. Then pretty soon I saw it mentioned on TV and that totally blew my 16 year old mind.
I can make something and the world will react to what I make? Cool!
It's much deeper, both in mechanics and in lore, it has actual levels with progressions, but I was curious why did I enjoy that game so much. Turns out, I spent a ton of time playing its predecessors with my friends :)
It's fun how everyone's youth is the best time ever, but I bet i find many fellow connoisseurs here: Liero, windows 2000, electronic music of the early noughts, the internet before Facebook, Matrix, Futurama, Lebowski.
A Gen X can show up saying Nirvana and BBS was the real deal before it all got whack or someone younger can make a point with more recent cultural phenomena.
I am defined by the era of Liero.
Silicon heaven - where all the calculators go!
There is an active community, simple to pick up and play, no login. Although most of the active servers use some more fast paced mods with different weapons, but you can start your own server in the browser with the classic mod.
Liero can be played in browser now, for those who remember - https://news.ycombinator.com/item?id=22980676 - April 2020 (86 comments)
Show HN: A browser-based multiplayer clone of the DOS game Liero using WebRTC - https://news.ycombinator.com/item?id=20668273 - Aug 2019 (7 comments)
My favorite settings were 10% health 100% reload time, you had to be very careful especially with some of the more self destructive weapons but IMO was the best competitively. It made things like dart, fan, winchester (?) usable (if just barely).
The Love docs imply that the contents of your repo need to be be zipped up and then... something else happens? https://love2d.org/wiki/Game_Distribution
If you could make an idiots guide to running the game, I'd appreciate it, I've been wanting an orbit-based game like this for a long time
1. Download Love from https://love2d.org/
2. Launch love.app
3. git clone git@github.com:whyboris/Gravity-Wars.git
4. cd Gravity-Wars.git
5. zip -9 -r GravityWars.love .
6. open GravityWars.love[0] https://en.wikipedia.org/wiki/Scorched_Earth_(video_game)
"The project started in August 2002, when Toys For Bob released the partially ported sources of Star Control 2 3DO version to the fan community. Our goal is to port this wonderful game to current personal computers and operating systems. It is and will remain 100% free of charge, and anyone can contribute to the project and thus help make it even better. For more information, look at our info page."
https://sc2.sourceforge.net/downloads.php
Works on most modern operating systems and even has community add-ons and remixes.
It’s a shame there’s nothing as dead simple as that these days. Minecraft I guess is closest? But imo not comparable due to the closed nature and complexity.
> It takes the best from games like Liero, Worms, Quake and Counter-Strike and gives you fast action gameplay with tons of blood and flesh. Little ragdoll soldiers fight against each other on 2D battle arenas using a deadly military arsenal.
I used to host a popular soldat server in the day; good times.
Shame it never regained popularity with the steam release.
Jump'n'Bump, anyone?
Brainchild Design[0], the studio that made it, had some other fun and highly polished games too, Quadnet was one of my favorites.
[0] https://www.dosgamesarchive.com/profile/brainchild-design
Unfortunately, I don't really find the time anymore. It was really fun working on it, but it took an incredibly amount of time, and now my focus shifted to many other things (deep learning, family).
I probably should release some updated binaries at some point though, such that it works properly on more recent OS.
It was a nice game.
I feel so lucky to have played it on a slow amd 20+ years ago, because banana bombs and big nukes slowed the game down and gave you the perfect bullet time matrix fight experience.
Glad to see it get the love and respect it deserves. We also used infinite reload speed, so that the most powerful weapons, which normally only fired one shot before reload, instead became super weapons that released like a stream of water continuously, a waterfall of big nukes, chiquita bombs, or sniper rifle shots which became a death beam. It was marvelous.
Later on when imitation versions of the game were made with online play, a single game mode, castles with mortars, became the hit style. It was nice, because the game could be so many things, and the slow motion opera of flying through the air in mortar fire was quite something, but it also pared the game down to something so simple that it missed out on dozens of equally fascinating configurations every bit as radical and fun.
Others recovered in the last decade are an FMV game who's demo blew my mind back in the day (almost certainly "Deadly Tide"), a two player split screen tank battle game where you could rescue little humans besides fighting with eachother ("Fire Power") and that awesome bike trick game "Elasto Mania".
We played LieroX a lot at school as we could add a bunch of fun mods to it and it was networked. I think at the time, LieroX had just came out too, so it was fresh compared to Liero.
Single keyboard frenetic split screen multiplayer is still a gaming nirvana I can never seem to get back to these days.
Noita is a good modern reimagining in single player, I used to quite like Soldat etc too but none had the sweet kick of Liero...
Thetr was a fully 3D version at some point. It was novel and fun, but didn't really work.
What fantastic times. Thanks for this post!
The real-time is a cool twist though.
https://github.com/hedgewars/hw
On Ubuntu, you can install it with
sudo apt install hedgewarsJust trying to understand how these games evolved from each other (or not) for the sake of video game history :) I loved Worms when I was a kid, and wish I had discovered Liero back then!
However, Liero was inspired primarily by another Finnish SW game Molez, the titles sharing two defining gameplay elements: realtime and digging. Like moles, worms live underground and dig tunnels, so they were a natural animal choice for a Molez clone.
The ninja rope in Liero, of course, is straight from Worms though.