The client is the server application.
The client is the server application.
The server application isn't guessing keys, regardless of the connection format.
What matters is how the communication is being compressed and local optimizations.
Whereas any non trivial X application does work in the client, thus even basic interactions have a notable delay, depending on connection.
TRAMP only requires ssh or telnet (or scp, rsync, any number of other methods) on the remote machine.
There is no difference between doing this over text or graphics, in terms of the whole setup regarding network communications for data input and output.
Thisnis very different form a system, where each keystroke and each menu action has to be transfered first, before the remote side can identify the needed UI update and send that back
Not going to waste more my time explaining this.
Arguments to authority aren't appealing. Arguments from logic are. The fact is that X and VSCode's remote protocols are designed very differently, and in high-latency and high-jitter connections (and many low-bandwidth ones), VSCode's protocol is simply better.
VS Code's "backend" that runs on the remote machine is rather only in charge of more "asynchronous" operations that aren't part of the UI's critical path, like saving files or building the project. It doesn't speak anything as granular as the X protocol.
Long are the days using pizza boxes for development it seems.
Let me try to rephrase: with X Windows, the UI server runs on your local machine, while the UI client runs on the remote machine (e.g. your application's server). Is that correct?
The client application (on X Windows nomenclature), runs on the remote server and is headless.
Instead of sending streams of bytes to render text, it sends streams of encoded X Windows commands to draw the UI.
Everything else regarding compilers, subprocesses and what have you keeps running on the server, regardless how the connection is made.
Think big X Windows terminals or green/ambar phosphor terminals accessing the single UNIX server, used by the complete university department.
> Instead of sending streams of bytes to render text, it sends streams of encoded X Windows commands to draw the UI.
(Simplified) VSCode is sending no bytes to a server when you're editing a file. The entire file exists on the client, you can edit all you want and everything stays on the client. Only when you pick "save" is a data sent to the server.
My understanding with X Windows is as you mentioned above, you press a key, that key it sent app on another machine, that other machine sends back rendering commands. Correct? Vs VSCode, you press a key, nothing is sent remotely
Note: There's more to VSCode, while it doesn't have to send keystrokes and it is effectively editing the file locally (so fast). It does send changes asynchronously to the remote machine to run things like the Language Server Protocol stuff and asychronously sending the results back. But, you don't have to wait for that info to continue to edit.
"""The X server is typically the provider of graphics resources and keyboard/mouse events to X clients, meaning that the X server is usually running on the computer in front of a human user, while the X client applications run anywhere on the network and communicate with the user's computer to request the rendering of graphics content and receive events from input devices including keyboards and mice."""