Revenue is ultimately a function of DAU, either via ad RPMs or IAP / subscription conversion rate.
Also most sales agreements have a confidentiality covenant.
Revenue is ultimately a function of DAU, either via ad RPMs or IAP / subscription conversion rate.
Also most sales agreements have a confidentiality covenant.
And what is the yearly net revenue of a game like generals?
> Also most sales agreements have a confidentiality covenant
Yeah that's super annoying. I'm mainly just interested in the ballpark. $10k? $50k? $100k? $500k? >$1m?
Kind of thing you put up and maintain because of the community you foster. Labor of love, not business.
This thread has inspired me to do further research and explore monetizing/selling some of my side projects. I am curious how a ballpark sales value is useful...
The only vaguely interesting thing I can point to is Minecraft Dungeons, which was fun for a month for my friend group, and then it wasn't.