Even in this case, I would say the simulator has specific strengths, and that is to teach instrument flying procedures. Landing the simulator is pretty different than landing the real thing, there is some negative transfer (the bad habits I was referring to).
Retail flight simulator flight models are just toys. They don't do a good job of simulating the behavior of the airplane close to the ground (e.g. during landing), nor are even the expensive ones necessarily accurate at the edge of the flight envelope (near/at stall).
I don't think haptic seat and VR change much, you are still better off getting into a real plane and just flying. You can probably do quite a bit of flying for the cost of all this gear.