For my first half-dozen tries, I always built may bases far too compact. I really had to learn to use the space available to me. A game that rewards compact building might be just for me.
For my first half-dozen tries, I always built may bases far too compact. I really had to learn to use the space available to me. A game that rewards compact building might be just for me.
It'd be nice to have more enemy and tower variants, with certain types of towers working better against certain types of enemies - or towers that debuff enemies instead of hurting them. Maybe there could be structures that attract nearby enemies so it'd be easier to direct where attacks hit.
I think stuff like that would keep the tower defense stuff from loosing relevancy in the late game while staying fun.
They’ve certainly got a lot of overlap, but Mindustry feels like a tower defense game that has a good factory builder added on, while Factorio feels like the other way around.
Anyway, two great games.
Let me build a bunch of units, set up patrols, feed them with resources, and actively deal in an automated way with Biters thinking my land is their land :)