Mindustry: Open-source automation tower defense game
mindustrygame.github.io
mindustrygame.github.io
For those who come from a Factorio background, Mindustry has less automation and more combat. Also a Mindustry map does not take 50 hours to complete; rather it will take a few hours and may sometimes take several tries as some maps can be fairly hard. Space is limited as compared to Factorio, so space-efficient designs do matter, especially for defense (you want to pack towers tightly, with the constraint that towers must be fed by a conveyor of ammo or a pipe of liquid, or both). You also need to consider that you often need different combinations of towers in order to defeat different types of enemies.
Overall, a very well-made game and very addictive.
For my first half-dozen tries, I always built may bases far too compact. I really had to learn to use the space available to me. A game that rewards compact building might be just for me.
It'd be nice to have more enemy and tower variants, with certain types of towers working better against certain types of enemies - or towers that debuff enemies instead of hurting them. Maybe there could be structures that attract nearby enemies so it'd be easier to direct where attacks hit.
I think stuff like that would keep the tower defense stuff from loosing relevancy in the late game while staying fun.
They’ve certainly got a lot of overlap, but Mindustry feels like a tower defense game that has a good factory builder added on, while Factorio feels like the other way around.
Anyway, two great games.
Let me build a bunch of units, set up patrols, feed them with resources, and actively deal in an automated way with Biters thinking my land is their land :)
But this link points to the general site, with lots of options and also directly the free version. Kudos. Will try it out later.
https://github.com/Poussinou/FLOSS-Games-on-Steam
https://store.steampowered.com/curator/38475471-Libre-Open-S...
It's nothing new, and also exist in the tooling side of things
https://store.steampowered.com/app/431730/Aseprite/ - https://github.com/aseprite/aseprite
> (c) Prohibition on Reverse Engineering, Decompilation, and Disassembly. You may not reverse engineer, decompile, or disassemble the SOFTWARE PRODUCT, except and only to the extent that such activity is expressly permitted by applicable law notwithstanding this limitation.
And more. Doesn't seem FOSS, more like "readable source" or similar.
Now i am going to try it out for free and buy it if it works without issue, awesome.
Also, i am a bit biased. I'm part of the steam class action, and potentially will receive $500 or more from valve due to their "cut".
The first one I found wants a 40% cut of any settlement. I have no basis to know if that's reasonable or not - on its face it doesn't seem crazy, and 60% of something is still more than nothing, but I can't help but wonder if there's a better deal out there. How are you being represented in the class action suit?
Aseprite (pixel art editor) has this sort of “if you can build it you can have it” arrangement.
I wonder what percentage of would-be-paying users are getting it for free. I guess it’s probably significant but still nothing close to a majority.
Great game, though a bit addictive.
(I been eagerly awaiting the factorio expansion for a while now!)
1: https://mods.factorio.com/mod/space-exploration
2: https://techraptor.net/gaming/news/factorio-expansion-space-...
It’s amazing how time and time again a they describe a feature and you’re like wow this is perfect and then later they’re like “here’s how to fix all the problems you don’t even notice”.
Thanks in advance.
Back in the mid 2000s I recall seeing drama about projects like The GIMP being repackaged and sold. While legal, the sellers exploited information asymmetry to profit from people unaware the software was available for free. The counterpoint is that distributors do work packaging the app -- maybe AccessConnections contributed some value by reviewing the content as a trusted third party.
So yeah, it's legal but might not be ethical. Open source licenses do require the source code and license to be accessible to the end user. This can be tucked away as a link in a credits screen. I'm not a lawyer, so I'm curious whether a link counts as source code distribution if you know your end users won't have unrestricted access to the Internet.
Erekir is automation plus RTS. Serpulo is automation plus tower defense.
Bummed at the direction of the game and how they abandoned Serpulo as they pivoted. Serpulo never got finished/balanced and likely never will now.
You won't like upcoming Industrial Annihilation then probably.
"Build impressively productive bases as your primary focus and delegate advanced artificial intelligences to do the fighting for you. Or, roll up your sleeves, and get hands-on by leading the real-time strategy action yourself."
If in Mindustry the AI completely controlled the units, I would be fine with that.
I am just long past my 200 action per minute starcraft RTS clicking days. Hyper-controlling individual units is not a fun meta.
back when i used to "compete" in starcraft, i don't know what my action rate was or anything. I didn't micro that much, either. I never played terran, only protoss and occasionally zerg if my opponent was a well known zerg-er. at one point i was top 10 in the world, and i forget if that excluded or included cheaters. That was something we used to joke about, me and my competitive gaming friends, especially the RTS leaderboards - "ranked 23rd, but everyone above me is an obvious cheater!" After starcraft and Total Annhilation, went on to getting ranked top 10 in a few FPS (never counterstrike, barely played, oddly), and leaderboards on indie games. Having a newborn took the steam out, no pun intended.
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My one observation/criticism is that as you progress through the game, it shifts through different stages, making the game very different to play:
Early - essentially start from nothing (or very little) on each map, balance mining and infrastructure development while simultaneously protecting yourself
Mid - usually not feasible to start from nothing, but taking resources with you to a new map often makes winning very easy
Late - you absolutely have to rely on massive external resources to stand a chance, meaning you have to spend a lot of time developing the infrastructure to ship resources to wherever you're playing next. (Also, the code that 'ships' resources between sectors seems unreliable and maybe buggy.)
I really enjoy the challenge of balancing within 'early'; mid is a lot duller, as is the infrastructure development.
I first played it because I heard it described as "Factorio lite", which seems fairly apt after playing it. It's not nearly as deep as Factorio but it scratches the same itch.
It would be better if one could steal expensive components from the opponent's conveyor belt (like processors in Factorio)
If you were to ask this question in a game dev forum, people probably wouldn't recommend you to look at Java and yet mindustry uses Java and made it work.
I guess something along the lines of JavaScript with Websockets would also work really well and you wouldn't have to worry about building for different platforms. Research some options for JS game engines and get cracking (possibly with copilot, it's not too bad at getting one started).
I think it's entirely feasible for you to have a working prototype before the new year rolls around.
I'm pretty sure the game I've spent the most hours playing over the last few years is written in java - Slay the spire.
Minecraft was originally Java too I think.
Sad that mojang went bankrupt after 1.7.10, though.
So a short official clip would make a nice amendment to the homepage.
Mindustry – Open-Source Game - https://news.ycombinator.com/item?id=32422522 - Aug 2022 (135 comments)
Mindustry: A open-source sandbox tower defense game - https://news.ycombinator.com/item?id=25626286 - Jan 2021 (6 comments)
Factorio is much more in depth on logistics and is a single "level". Takes 30-60 hours on a casual first playthrough.
Mindustry is more "Tower Defence" focused. Waves of enemies attack and you have to build turrets to stop them. As the game progresses, you can build units which can attack the enemy's base - so it become a bit of an RTS game.
So there is a superficial similarity to Factorio - discover and unlock new things, build a base - but it is much more focused on the attack/defend paradigm.
Mindustry is still awesome though, especially considering that it's open source.
I find Mindustry layouts a lot less tedious compared to inserters everywhere and I greatly prefer the Mindustry conveyor flow controls.
I do wish Mindustry added another transportation layer where physical transport between sectors was required rather than generic space launches. It would give a much more cohesive feeling to the various levels.
The armored and plastanium conveyors prevent this.
Mindustry is a tower defense game that uses factory style base building as added spice.
Factorio is a base building game that adds some tower defense elements as added spice.
Also this commit: https://github.com/Anuken/Mindustry/commit/5548e727501793479...
It's 6 words long? No, Punctuation!