I know that generally, the cost of generating a thousand levels is roughly the same as generating a billion of them, but I just don't see this as being a huge selling point. Never mind that no one lives long enough to visit a billion things period, most people don't stick with a game for more than a couple years. In that time, how many locations will they visit? How many of them will turn out to be duds? And if e concentration of duds is high during a gamer's first 10 hours, will he/she stick with the game for even one month?
I know it's not a situation in which you can say, well, maybe I'll hire a dedicated designer...because cost is the issue with intentionally designed levels. Im just saying that the games I adore the most are the ones with just even a few levels that thrilled me, likely because of e human genius that pored laboriously over every detail.