> Personally, I'd love to see more systems that are less "wargaming" oriented than D&D but with a focus on long term play and, where possible, player growth.
Did you actually mean player growth? I'm familiar with Player Character growth, but fostering the growth of the player (at least beyond simply a growing familiarity with the rules) is a new idea for me, although I'm not sure why the notion of helping players become more skillful at role-playing (if that was what you meant) was surprising to me.