> Cohen listed a few things that gccrs is already useful for. According to him, the Sega Dreamcast homebrew community uses gccrs to create new games for the Dreamcast gaming console, and GCC plugins can already be used to perform static analysis on unsafe Rust code. The Dreamcast community's interest stems from the fact that rustc's LLVM backend does not support the Hitachi SH-4 architecture of the console, whereas GCC does; even in its incomplete state, gccrs is helpful for this embedded use case.
This is delightful.