In the article, Simon mentions the Q6_K.gguf model, which is about 40GB. A Mac Studio can handle this, but any of these models are going to be a tight fit or impossible on a Mac laptop without swapping to disk. Maybe NVME is fast enough that swapping isn't too terrible.
In my experience, the Mixtral models work pretty well on llama.cpp on my Linux workstation with a 10GB GPU, and offloading the rest to CPU.
It is impressive how fast the smaller models are improving. Still, a safe rule of thumb is the more RAM the better.
Also, really question how much you need to run these models locally. If you just want to play around with these models, it's probably far more cost effective to rent something in the cloud.