Are web games actually viable now? Did they ever fix WebAudio? Can I access the modifier keys, or does the user still have to carefully avoid touching the lower half of their keyboard to avoid triggering browser/os shortcuts?
I forget the exact reason but I think autoplay on mobile devices was the thing I couldn't figure out, and howler had some workaround.
If I did the project again I'd just copy paste the 3 lines or whatever that Howler uses for the workaround and bring dependencies back to zero.
I'm hoping to sell the game through Stripe on my own domain as well as on Steam. Time will tell whether I finish this game and whether the Web build defeats the Steam build.
I'm hoping Web wins.