The more rational voices in my mind, though, become more and more afraid of a world where the only thing you can trust is people sitting right in front of you. That makes the world of information pretty small again.
The more rational voices in my mind, though, become more and more afraid of a world where the only thing you can trust is people sitting right in front of you. That makes the world of information pretty small again.
I’m hoping that like digital instruments, I’ll be able to splice in digital voices instead of finding singers.
RVC is so easy anyone can spin up a website for it. No moat. Over a hundred thousand trained weights files in the open, so it's easy to bootstrap.
"The RVC model is a Retrieval-based Voice Conversion system using AI for high-quality voice cloning. It utilizes artificial intelligence to modify or clone voices in real-time." Source: https://speechify.com/blog/rvc-vocal-models/
Would make a nice vignette in a film about a dystopian future where video can be be generated cheaply and of sufficient quality.
Definitely recommend looking up some Synthesizer V covers to see how realistic singing voice synthesis has become in recent years. It’s also free to try lower quality versions of the voices.
AI is still too expensive and performance intensive to run in games cost effectively, and truly powerful AI is probably another 10-100x cost increase.
On the other hand, novels will be rapidly replaced by visual novels. The cost of having a novel fully illustrated and voiced will go down 1000x. A high quality illustration used to cost $500-$1000 (A day's work from a high-tier commercial artist), soon it will be about $0.5. I'm not counting in the author's time to prompt the images, because it would have costed them way more time to communicate with the illustrator anyways.
The entire boundary between novels, comics, cartoons etc will blur. Like if a newly written Harry Potter can have thousands of illustrations set in Hogwarts and be fully voiced, the standards for a movie adaptation will be astronomically high, which will in turn drive AI use in movie production just to keep up.
Maybe. But I think you make the mistake of considering games that combine existung AAA features + AI as where it will first impact games, where I think it will first make its mark in games that don’t use hardware heavily for 3d rendering by opening up new modes of gaming.
> novels will be rapidly replaced by visual novels. The cost of having a novel fully illustrated and voiced will go down 1000x.
The cost if having art made isn't the only reason novels aren't fully illustrated now, and AI doesn't impact any of the others.
Gives me cosmological analogies: in the far enough future, the only things you can see in the night sky are the members of the local supercluster.
There's definitely some gamers who would like to never talk to a character in a video game, even if it means hours of bumbling around for the blue key that some NPC just told me about while I ignored 100% of the text in the game.
The AI-Voice revolution leads us instead to the problem of authority, and of imitation of authority. Too many of us take it as given that an authority has the truth.
The AI-Voice / AI-Content revolution allows low quality actors to imitate relevant authorities.
So, to address your question, we need to study philosophy in schools, so that kids learn to think for themselves.
It's basically Dungeons and Dragons with an AI dungeon master who can generate video in realtime. Which would be awesome, but like Dungeons and Dragons it wouldn't be easy to keep the player on track.
Edit: just one more! Imagine actually having to complete quests in a given amount of time, because the rest of the world continues to revolve. People being mad at you because you left their children to die in the dungeon after arriving a day too late, because you were busy running an errand for someone else.
I think you might be able to do it with a lot of prompting, and having a database that functions like a wiki for the current and past states of the game world.
If you got really fancy, you could also make it a pseudo MMO where the content of the story you create with a character could be used as the basis for a NPC plotline in other people's worlds, possibly reducing the amount of content needed to be written.
If it got popular you could also use it as a research tool, where you could force some subset of the player population have some interaction, and be able to test and get a dataset for counterfactual reasoning.
The next 5 years will be wild.
You could care less if the content you already consume on forums like HN were generated by AGI. Just sayin.
I'd imagine a mixture of general prompting/training the LLM on techniques like those used for plot progressiom by human game masters in TTRPGs and guidance via systems tracking progress and injecting contextual prompts based on mechanisms like those used for tracking and guiding plot progression in GM-less/GM-replacement systems (e.g., the Mythic Game Master Emulator) for TTRPGs.
Maybe soon game developers will realize black holes and the uncertainty principle are great for efficiency.
"a world where the only thing you can trust is people sitting right in front of you"
Oh and I think real people can be a source of missinformation as well. Also holograms(or brain implants) might have a breakthrough soon, as well. So all in all I think we are living in interesting times.
Yeah, definitely. But at least you have a chance to detect their intentions; for some forged digital information, you don't even have that. "Interesting times" is one way to put it...
“I’m sorry, but as an ethically trained AI I cannot engage in this sword fight. Violence is never the answer.”
Yeah. It’s gonna be very immersive :P
I could see Microsoft making the first move next generation since they're knee deep in it.