Apple isn't serious about inclusive design in hardware. Their software UX leads are some of the most brilliant figures in the fight for accessible computing, but their hardware is almost universally bad for accessibility. For people with sufficiently-advanced dyskinesia, even the most generous software accessibility settings aren't super helpful. It took them thirteen major releases of their operating system to offer pointer events using external hardware, broken pointer events, which was more or less the only way in which people with motor disabilities could make the system usable at all.
If Apple is an example of disabled people in an organization being serious about inclusive design in a way that is "easy," then that reflects incredibly poorly on the disabled engineers and designers working at Apple and the possibilities of inclusive design as a liberating force.
People at Microsoft worked hard on the Adaptive Controller. It was hard, and it took years. It is an incredible feat of empathy in engineering.