Recently I wanted to install it on my phone and found out, that my bought version of World of Goo on Google Play is no longer available, because, surprise, Netflix. Not only it stole my bought app from me, it also prohibits me from buying it again because Netflix is not available in my country.
Google Play used to show when an app was last updated. This appears to longer be the case. However a reviewer says it has been "abandoned since 2013", which explains why Google Play won't let me play it on a Pixel 6a, with an Android version 10 years newer.
Android just doesn't have the backwards compatibility of Windows or Linux.
Wow I didn't know this is possible / legal.
How is this possible? Are google plays "purchases" just rental agreements in disguise?
In this case, though, I assume that your original World of Goo would still work if you had kept it on your phone (and maybe prevented it from being updated automatically?). It’s “just” that it is no longer available for re-download.
I hang out with indie game devs and there's a running joke that it's now possible for indies to sell their soul to corporations. Just sell Netflix exclusive rights to your (mobile?) game. It's no longer a thing limited to SaaS!
Netflix did something fairly shady with Hades a month ago: https://kotaku.com/hades-netflix-iphone-free-android-1851016...
The other running joke with acquisitions is that they can buy your app but you can always just build a similar app. I thought the timing of the World of Goo 2 release is a bit of a coincidence, but maybe I'm just connecting the dots wrong.
[0]: https://play.google.com/store/apps/details?id=com.twodboy.wo...
EDIT: Looks like it doesn't scale correctly though, and I get a warning that the game doesn't support my version of Android! What a shame.
I left a negative review. I uninstalled it.
Looks like an interesting game. Why do companies ruin gameplay by requiring an username ?