First seeing how much it costs OpenAI to run their infrastructure, that rockstar will have a one time payment for the game and not a subscription from the players, and that you will have maybe 50-100 query per hour per player, it would not be feasible economically.
Second even if it was, that mean that the whole game depends on an internet connection and a backend that will need to be here forever. 10 years later they cut the backend you can’t play the game anymore.
(Don't think LLM charaxters are ready for realtime use on that kind of game soon enough for the game being discussed, but I don't think it would have to compete with creative character line writing as much as being a force multiplier for it when it is ready.)
Putting it in the critical path will take a lot of development/testing.
I can see it happening in a future game in some way maybe.
You're also ignoring that dialog has to be spoken, and while AI can do somewhat decent text to speech for things like audiobooks, it can't do anything like the kind of vocal "character personalities" in GTA. Voice actors aren't being replaced yet.
For GTA VII? Sure, almost definitely. But VI? We're not there yet.
Video game characters need personality full of emotion.
No, we are not there. In a few years, we'll probably have something like it though.
AFAIK Apple also includes similar accelerator hardware in their modern chips.
For people who have integrated AMD or Intel GPUs attached to their main CPU, it's also possible to tap into that thing for compute workloads even if your game isn't running onto it.
But...what if you're already using that for DLSS? Can you do that at the same time?