> Which is the standard lenght of the turns?
The usual setup is a 10×10 grid with 3 moves per turn. More moves means more interesting manoevres are possible. I like 7 moves on 12×12.
> Which is the standard lenght of the turns?
The usual setup is a 10×10 grid with 3 moves per turn. More moves means more interesting manoevres are possible. I like 7 moves on 12×12.
It seems like there's an evaluation function but there's no state search / recursive minimax tree for the bot.
I think if we added a 10-ply lookahead minimax algo for the bot here it would be pretty good. [1]
I will probably do it myself if I end up having a bit of free time this weekend.
[1] https://en.wikipedia.org/wiki/Minimax#Minimax_algorithm_with...
With 7 moves per turn the search space is too big and it looks difficult.
I tried a few games with neutral pieces, and it' move difficult to beat the bot.
I agree.
[spoiler alert]
I tried with 2 or 3 moves per turn. My strategy was to advace in diagonal to have a lot of space in tha back, and keep some distance from the oponent. When it advances, I wall the pieces. If it doesn't advance I fill my backshard space. With 2 or 3 it's humanly learnable in 10 minutes. I imagine that 7 moves would be much ore complex, but sadly I have no time now.
Perhaps you can progem the bot to advance more in the first few turns. (Assuming my strategy is good.)
Your suggestion about making the bot eager to advance makes sense, thanks. Hope you'll play a few times against a human opponent in the future:)
* Make a small pause as if the bot is thinking each move. Probably .1 or .2 seconds is enough and not boring. We made a few games a long time ago, and a small pause makes it easier to understand the rules.
* When the game finished, I still can see my token as if I can draw it. It's very confusing until I notice the congratulations message. Don't show the token whe the game ended.