I'd like to know more about this one.
I mean, suppose the digital signage hardware/software supported OpenGL GPU-accelerated rendering. In that case how would Xorg tearing/tearfree matter? The software is just rendering using OpenGL so Xorg vs. Wayland shouldn't make any difference. IIRC some game dev mentioned this once, how their game is just using a toolkit doing full-screen accelerated rendering-- the underlying display server didn't really make a difference.
If I'm right, then the signage hardware must have been using non-accelerated path under Xorg.
That leaves me wondering:
* is most modern digital signage running without any GPU acceleration?
* does software rendering work well enough under Wayland to deliver smooth animation for professional use cases on underpowered hardware?
I'm just having trouble thinking of digital signage constraints that need high-enough framerate that Xorg was a problem, but also low enough that software rendering was feasible.