Reading EPUB 3 specs is almost comical when compared with the feature set of real world EPUB publications and reader software: CSS trickery (such as pointless SVG wrappers around raster images), yet not using floated elements even for the few cases where it's a good fit (initials, flowed images), using Unicode quotations and mdash/ndash, not using CSS paged media for pagination and line numbering, EPUB 3 reference examples crashing reader software, Amazon and Apple using proprietary EPUB extensions for these reasons anyway (and having good technical reason to) while not contributing to W3C, Inc's spec., ...
The last useful EPUB spec version appears to be 3.0. from 2014 before IDPF merged into W3C, Inc. Later versions reference the "HTML living standard" and CSS snapshots (with CSS-everything that no reader software is going to support, ever). To bring old reference examples into compliance with 3.3/epubcheck, the only thing the WG bothered to do was to put secondary headings into <p> elements where they used <h2> in <hgroup> to match the changed spec (removal of the so-called HTML outlining algorithm). Great so this makes the reference examples nominally conformant, but leaves the installed base of eBooks out there without backward compatibility (and e-readers are far from evergreen browsers). Not that it matters anyway: calibre's conversion manpage strongly recommends and defaults to EPUB 2 anyway, supporting EPUB 3 only since 2019. In a way, EPUB 3.3 with its generic forward compat reads like the last spec its authors intend to publish, before the major organizational and funding changes at W3C, Inc in 2023.
I'm seriously beginning to wonder if PDF is the better format for reading and archival after all as 7+ inch reading devices become the norm (or don't they?)
Actually, slap `hyphens: auto` onto the CSS (since its default value is `manual`), and whatever your ebook reader does for things like hyphenation and justification is almost certainly spec-compliant, because all of that stuff is explicitly UA-defined these days.
Otherwise, why bother with design?
Both essentially involve solving problems.
If we consider art .. sculpture and painting do require planning, preparatory sketches or a maquette. Design thinking allows us to build and solve.