Edit: latency is difficult. But accellerating CPUs and using GPUs for compute was never about latency. Most I/O bottlenecks are because CPUs have sped up so much and left the rest of the platform in the dust. Much of it is also due to fundamental limitations due to the speed of light. Increasing throughput is always easier that reducing latency.
From a circuit complexity standpoint, you could evaluate a wide but shallow circuit to evaluate the function in a nanosecond, or a deep but narrow circuit that takes eons. Whether parts of that circuit are evaluated synchronously or asynchronously is immaterial, although synchronous computation does seem easier to reason about and the UX is more user-friendly from a programmability standpoint.
I agree with you the fundamental limitation is the speed of light if you are width-bounded (i.e., if physical space is the dominating constraint).