Generally game assets don't depend on the external environment like code does. Sure, porting is still a lot of work (which I don't think has been done for this one), but it's less work than porting an arbitrary executable.
But most importantly, not everything has to be a product with a practical benefit for the user, if the project goal is to be able to be a drop in replacement for all the code, and it does it, and the people involved are fulfilled, that is perfectly enough.