When a power user reset the mud by ejecting its incore memory and the head of ops lost his finger-of-death status I think he was locked out for a week. (Mud, the first multi user dungeon had persistent state which was at risk if tops10 decided it needed the memory. Run enough large jobs, mud reinstalled)
That doesn't really answer my question. Whether it's what you told students or not, it is known to be false. The same question applies to "you" - why lie to the students like that?
The game was originally called “advent”.
Slippage of what people call it is only to be expected for something that doesn't really formally give itself a title (ADVENT being more of a filename), and what it does most directly identify itself as became so synonymous with the genre. The game starts up with "WELCOME TO ADVENTURE!!" and then the instructions (if you ask for them) begin "SOMEWHERE NEARBY IS COLOSSAL CAVE..." so the naming is not exactly out of left field.
You can pretty readily find evidence of people calling it "Colossal Cave" and "Colossal Cave Adventure" already in the 80s.
I think the first time I saw it (a Mac port from the early 90s or earlier among a pile of other free/shareware games on a set of floppies), it was called "Adventure," obviously also a popular choice for what to call the game, and my preference.
Adventure(6)
...
DESCRIPTION
The object of the game is to locate and explore Colossal Cave ...
So certainly before 1983.Just like the precursor to Zork was called “dungeo”[0], both due to a six character file name limit!
Though I imagine like an online community or game it can't really be recreated since it depended on its users at MIT and elsewhere, and its specific time and place in history.