I can't say if it's truly worth the 30%, but I sure don't want to be handling all those services myself or through others.
I can't say if it's truly worth the 30%, but I sure don't want to be handling all those services myself or through others.
I also remember reading an article from way back when that said that brick and mortar revenue cuts were at _least_ twice what Steam was taking. Perhaps this memory is totally wrong... with today's Google I'll certainly never be able to find the source of the memory.
As a casual gamer I am not willing to dig around the internet to look for games.
But if I stumble upon something random on Steam there is a chance I will buy it.
That stuff isn't easy but fortunately Valve isn't the only one offering that, and pretty much every other storefront offers lower rates if that's important.
I assume such dev can and should also use all other available promotion options of course.
So from my pov 30% is fine to pay. Especially that after initial effort of putting game in.
If valve wants to earn those 3 dollars, they need to ensure my game can be discovered to begin with. "becsuse there's a lot of people on steam" doesn't cut it these days. That was valuable at one point but I'd say aroind 2014 or so it ceased to be so.