"PC gamer" correlates with "hardware tinkerer" much more strongly than "telephone user" does.
They can always rely on the gambling money. Takes 0 effort (all digital), unregulated, and it's enormously popular on Steam.
Nope. They are exactly the same thing. Same effect on the brain.
https://www.who.int/news-room/questions-and-answers/item/add...
Valve could shutdown the whole thing with one button but they don't. Do you know why because it's profit for them too. Every case and every key sold.
They pay these streamers millions of dollars, up to and including one of the streamers moving to a different country with more lax gambling laws so they could continue to gamble on the companies dime (because they are a degenerate gambler) in order to hook children on gambling.
The skins work exactly like crypto in this case, except the on-ramp is a game that millions of children play (I don't care "it's not aimed at kids", you don't need to be 18 to buy a steam gift card at the store for the skins, and the game itself is free, which is a huge lure for children without an allowance) and it is entirely unregulated.
This entire system is being used to purposely trap gambling addicts at a very young age to milk them for as long as possible in the gambling industry, for every dime they are worth, and until they have used up all possible credit they can find just to keep pressing that addiction button. Twitch is in on it too.
A person could reasonably argue can be exchanged vs primarily intended as a stand in for cash is important. If the items are intended as actual items people value then that's more defensible than say chips that only exist to be cashed out. (And I'm not familiar enough to know whether that's the case here)