This is the same thing that drove me nuts about "gamergate". It's like talking about how bad it is that the paint is peeling while the whole house is on fire.
This is the same thing that drove me nuts about "gamergate". It's like talking about how bad it is that the paint is peeling while the whole house is on fire.
I'll admit I do miss the older generation of video game 'journalism' nonetheless. Had its problems, but the thing is, it did feel like people were sharing their genuine and honest opinions as a capital-G "Gamer" more often. It became mostly known for the stereotypical attitudes that people have since come to dislike, which you can see manifested sometimes e.g. in old Penny Arcade comics. The only irony is that it feels like somehow, people's more progressive attitudes manage to have even less nuance than the older "unrefined" opinions that have since been walked back on by many. You can see this especially in the bizarro way that people have become regressive about sexuality in video games-I'm not really sure how a bunch of people were convinced to go all the way from 90's style "toxic masculinity" to a totally puritanical anti-sexuality stance in such a short period, but I'll be damned, they really managed to do it.
What happened in this time period, though, is interesting. There's really no such concept as a "capital-G Gamer" in a society where pretty much any kind of person plays video games to at least some degree. There's still a spectrum of different kinds and different levels of dedication, but the lines are firmly blurred. Gaming is just another thing that people do, on computers, phones, whatever, wherever.
To me, the modern era though, won't actually be colored by how gaming went mainstream, or by any event involving gaming at all. It'll be about how everyone became phony and full of shit with pandering to trends and moral grandstanding. I'd be willing to place a wager on that one. Unfortunately, that isn't specific to gaming, gaming journalism, or any kind of journalism.
In my youth I read a few PC game magazines. Not sure about the accuracy of the reviews but the people writing them did try to make their reviews as entertaining as possible with jokes and what not.
Sadly, those old magazines are long gone so I can't really go back and re-read them to see if it's just rose-tinted glasses. I don't even remember the magazine name or which country it was from.
Edit: Come to think of it, those reviewers were kind of like Yahtzee (formerly*) of Zero Punctuation fame.
* https://twitter.com/YahtzeeCroshaw/status/172168721254128042...
It's important to recognize that the stakes were lower back then. When games cost hundreds of millions to develop and market and are expected to have revenue in the billions bad reviews have the potential to have a massive impact on that revenue.
> You can see this especially in the bizarro way that people have become regressive about sexuality in video games-I'm not really sure how a bunch of people were convinced to go all the way from 90's style "toxic masculinity" to a totally puritanical anti-sexuality stance in such a short period, but I'll be damned, they really managed to do it.
I don't know if I agree. If you look at the most profitable gaming sector - mobile gacha games - some of these games are extremely "horny". But there's also another elephant in the room here that has nothing to do with games journalism: China. I think a lot of content in popular games is toned down so it doesn't run afoul of Chinese regulators. There are examples online[1] of it being done retroactively, but if a game is being developed from day one with the Chinese market in mind, you would never know what was cut to make that happen.
[1] https://old.reddit.com/r/wow/comments/49x7m0/chinese_wow_cen...
Oh I'm not arguing horny games don't exist or can't be popular. That's the thing with being dishonest with yourself and maybe with regressive attitudes towards sex in general: it's not that people are any different biologically than they used to be, it's just the social climate that people are living in. People will happily parrot on about how everyone is "pornsick" nowadays and then open an incognito window right after. I've experienced the whiplash of witnessing people like this personally. I'm sure it's not literally everyone... but I think in general it's underestimated just how two-faced the average person will happily be.
I don't really know a ton about gacha games, but players of gacha games have certainly developed a ... reputation on the Internet, and media coverage of this has not been very kind either. If social norms hadn't been shifting so much, I'd imagine that micro-transactions and a cutesy art style would be the things people lambaste the most about games like Genshin Impact and their playerbases. Instead, it has taken an oddly dark turn.
In 2023 I can play mainstream "AAA" games like Cyberpunk 2077 and Baldur's Gate 3. These games have non-trivial systems designed to gamify human sexual behavior, including such features as "configure your genitalia" during character creation and choose-your-own-adventure-style romantic coupling complete with nudity, intercourse and full voice acting. I would guess that these games would have been banned or classified as pornography for being too sexually explicit if they were released when I was growing up (90s kid).
If anything, the trend I've noticed over time is a reduction in the conspicuous objectification of women in mainstream game titles. But even still: there seems to be an ever-longer-tail of borderline-pornographic content entering mass-market outlets like Steam.
All of this just to say: I don't think "sexually repressed" is how I would describe the relationship people have with games in 2023. Then again, I never found Lara Croft's outsized, rectangular bosom to add much to the story.
Of course, I am not asking for a return to the pathetic days of Lara Crofts' chest. I get that this is one of the most iconic things people think of, but it's neither appealing to me nor something I think was "good". I think if developers want to do that sort of thing because they want to, well, go for it, but it's probably going to come off as stupid.
In order to understand what I'm talking about, I think you'd have to directly confront the perception of media as seen through the lens of younger people on TikTok and Twitter. Personally, I have abandoned social media of any kind (unless you count traditional forums like this, and a few chats), but the way things were trending with regards to how people treated things could not be described as anything but regressive, full-stop.
And also, there's a bit more nuance to the situation than just sexualization itself. I think to illustrate the kind of distinction I'm talking about, I'll just link to someone who writes better than I do.
https://bloodknife.com/everyone-beautiful-no-one-horny/
(This is of course, not about video games. However, I do personally believe that this is in fact a general trend, and not specific to video games or movies.)
> a bunch of people were convinced to go all the way from 90's style "toxic masculinity" to a totally puritanical anti-sexuality stance
To the contrary, I find that there is more sex - including a greater variety in the expression of human sexuality - in mainstream video game titles than I can ever remember there being in my lifetime. Surely a lot of people are paying money for these video games, or else they would not be produced.
Edit: fixed redundant phrasing.
Absolutely. It is important for me to be clear that I do not believe video games are significantly less sexual overall.
I do think, however, that people's treatment of sexuality in media is dramatically different, and the amount of criticism and scrutiny that it receives outpaces most other social issues these days. This has led to at least a little bit of a chilling effect, as if you're a game developer, or anyone else producing media, you probably feel the pressure to be a lot more careful about exactly how you handle sexuality, as things have gotten a lot more cutthroat overall. That's not to say every consequence of this has been unilaterally bad, but I do personally believe that this leads to things that overall feel less authentic in a lot of cases. Personally, I like to see people's personal creative visions, uncompromised by concerns of how it will be perceived.
But socially and in media coverage, I do see what I personally would consider regressive. It feels like socially, the safest thing you can do is merely tolerate the existence of sexual content, and outwardly enjoying it can earn you some scrutiny. For example, A good amount of the NoFap crowd paints pretty much anyone who enjoys pornographic content as being pornsick. In addition to just them, there is a serious amount of scrutiny regarding the nature of sexual content, and there is a lot of pressure to be careful about how you openly enjoy things; the safest place to be is to merely tolerate sexuality rather than embrace it. If you do embrace it, you can count on it being scrutinized. If something you enjoy is considered problematic, such as a relationship with a power dynamic issue, it will be scrutinized-it doesn't matter that there's media like Game of Thrones filled to the brim with incest and other such content. (In fact, Game of Thrones has become almost cliche to bring up, not unlike Grand Theft Auto with regards to video game violence.)
I can see why my position seems startlingly inaccurate from some perspectives. That said, I do think there is something regressive going on, even if describing it as "puritanical" is perhaps a misstep, as it is clearly a lot more nuanced than that.
My favorite thing to point at to illustrate my own take is the utter corporate sterility of Meta's "Horizon" social vision compared to the untamed (and often sexually-charged) landscape of spaces like Second Life and VRChat. There is a clear mismatch here: open-ended channels show us the forms of creative expression that the human psyche is drawn towards when given a blank canvas. Meanwhile, Meta reduces creativity down to something that the corporate hegemony considers "brand safe." You can be whatever you want to be on Meta's platform, so long as it is an anatomically correct human who aligns with a handful of well-defined social archetypes (all vetted by committee to be a representative cross-section of the diversity of humanity dontchaknow).
Even if I don't agree with your specific claims, this at least seems to rhyme with some what you're observing here.
There's a certain amount of "puriteen" pushback, but BG3 has done extremely well out of it without a backlash. The trick was to do something other than the same old exploitation.
The best approach I've found is to become aware of who are writing the reviews I perceive as high quality and simply follow them when they change medias and pay attention to what they communicate about their current position.
Ultimately, the best reviews are almost always coming from sources that have a business model that doesn't rely on ads.
Because this score is in relation to the whole market, not just the reviewed games. Journalists only review the promising games, which means usually from established studios, or from unknown developers when they received some positive feedback from the community. But as it's their job, they still see the whole market, they know how low the bottom, and how high the ceiling is.
In general the whole scale of scores for games is shifted upwards: https://old.reddit.com/r/gaming/comments/eu63f/modern_gaming...
Heh I’m not sure. I’ve been following the drama around CA and total war recently and the company seems to have set to do exactly that. Pump out mediocre recycled crap as long as people keep buying it. Except this time it’s blown up on them.
Sure, insider access to studios and pre-release games is important to media, but that’s… also the same for movies and books and TV and music publications? And the argument about the scoring is so old and trite. There are so many games coming out nowadays that the bad ones just don’t get the time of the day. Does median score on Pitchfork hover around 5?
But even apart from that, written reviews aren’t the big traffic drivers they used to be. Bits of gameplay narrated by staff, guides, walkthroughs etc, and other commentary are only increasing in how much they matter traffic-wise.
The truth is that for the most part (with notable exceptions) people on both sides of the divide are adults, and nobody is going to blacklist a website because they didn’t like a negative review.
Publishers also generally do not get to influence review scores, the firing of Jeff Gerstmann from GameSpot and subsequent exodus of editorial staff is still An Event that everyone remembers and knows about.