The way I see it today, ideological reviews are what is mainstream. It's not about how the game is, it's how inclusive they are to minorities that is what reaches the front page. It's fucking bizarre but it makes sense when the goal is to reach as many people as possible. On both sides of politics it's just rage bait depending on which way the needle swings. Rage bait creates the clicks that brings the mass appeal not just "nerdy gamers."
I'm a nerdy gamer. I just want to know how good of a game stuff is. When you go to actual niche forums you find real information without the bullshit. You aren't going to find that at all on mainstream mass media sites like the Verge, Motherboard/Vice, Kotaku, et al. I think the goal of aftermath is to just create another mainstream outlet. I hope they prove me wrong.
I have a suspicion that the only way such content has any value today in a world with quick and easy access to online video is that they are given copies prior to the release of the game. They get clicks because of peoples impatience to learn more despite being able to see effectively infinite amount of content as soon as a game is officially released.
But the problem here is that game reviewers livelihood is entirely dependent on getting early access and if they don't speak highly of the game then their livelihood can be cut off. They are basically all bribed into giving positive feedback. I think it is actually worse than nothing at all. It is actively harmful to finding out what a game is actually like.
I guess my point is that we should just wait until a game is released. There are infinite copies and there exists more games than anyone could ever play. Reading some heavily biased opinions about a video game a week before it comes out is not meaningful.
Are you really willing to watch 10+ hours of footage, just to figure out the worth of a game? Because that's the actual worth of a review, telling you not just about the game itself, but also how well it continues after the initial tutorial-phase.
I'd consider someones review if they bought the game themselves, they don't generate any revenue from it and we have had similar taste in the past. Even the most brief word of mouth praise of something from a friend is going to be more valuable than any length review from a biased source. It might also be possible to find a collection of random people on Steam to follow just for their reviews. I've never tried this, but I think it would abide by my guidelines of trustworthiness.
You could also use a review aggregator if you just want to see what the overall consensus is: https://opencritic.com/
My other advice which has worked very well as a PC Gamer is to look up Steam reviews, there are a LOT of underappreciated games that were poorly received by critics but players actually enjoyed. It is also review bomb resistant since you actually need to buy the game,will allow you to filter out by time periods, and notify you if there have been a noticeable change in review patterns.
I miss the sh*t out of printed specialist journalism. Growing up, we had a couple of printed magazines. You could tell they were incredibly well written, with great reviews, walkthroughs, interviews with people in the local industry, as well as surprisingly in-depth exposes about things like for example, how CG animations are made etc.
Unfortunately, thanks to a leaky water pipe, I can only cherish the memory of said collection.
Their business model was exchanging product (the magazine) for money. Based on that business model, they could pay their employees, a couple of passionate and talented people a living wage. something that I'm not sure modern internet-based outfits accomplish.
This seems like a pretty heavy exaggeration to me. I just spotchecked several reviews on IGN, PCGamer, and GamesRadar (top 3 sites I get when googling "games reviews"), and found nothing of the sort. I'm sure if you go digging you could find that content somewhere on the site, but to claim it's the crux of their review model is just false.
For example, the new MW3 is a game where there's lots you could comment on in terms of the ideology of their portrayals of the war on terror and "ends justify the means"... but not one of the mainstream reviews I can see spends time on it, other than to mention the villain's vague motives. Or on the flip side, take Fae Farm, a game that explicitly advertises itself as inclusive - only one paragraph of GamesRadar's the nine page review is on the topic of inclusivity, and it doesn't go any ideologically deeper than "there's a lot of customization here, including androgynous options and things like dreadlocks and turbans". The entire rest of the review is about gameplay and graphics.
The first name in that list is a guy who gave great reviews of a game by a developer who was sleeping with him.
Of course, due to one (or both? I forget which) of them being married, of course that fact had to be a secret.
In any other publication, the author's sexual liasons with the subject of the piece is considered a clear conflict of interest. Not so in gaming, it appeared.
I don't think I've ever read an article on Kotaku, I never read any games news and barely even play them anymore other than occasional Doom Eternal to blow off steam. But I know Grayson and Quinn's names because of how widely and loudly this argument getting disproved was.
I'm honestly kind of amazed to see someone still claiming this. Like I'm back editing more stuff into this because my brain is so confused and still thinking about it.
The top screenshot comes from DQ, and the post lists it as a "standout".
Thanks for pointing that out.
This site is just another in a long list of game journalism sites that is worthless.
It may be wrong, or right, but that is the narrative in my head around this. So it's probably the same in a lot of other disgruntled peoples' minds.
They write like this because it’s how anyone writes on a topic about which they have no experience. If you embed me as a wartime reporter, I’ll talk about the weird food and noise, not what most people reading the article want to read about.
And identifying a profitable market segment, inserting yourself as a critical member, and blaming doing a poor job on vague concepts of gatekeeping and bias seems like a good enough way to make a living that they keep trying at it
The political commentary starts a paragraph after the summary box. Huge article and maybne two paragraphs fit the bill. The anti-capitalism stuff always makes me roll my eyes, but it's a game review, just ignore the parts you don't care about.
2. What separates someone simply having beliefs that inform their lives from them having a political agenda? And where did you ever get the idea that politics is this thing that lives in a bubble, so innocuous as for its effects to be separable from our lives, such that we all have agreed to conduct our lives and careers without mentioning anything related to that bubble? Is it possible you see political ideas you agree with throughout each day and don't find them to be an agenda because they don't make you uncomfortable?
Eurogamer seems to cover the games news and reviews in the way I like best right now, and Digital Foundary's writing and videos that lean on the more technical side of games are just excellent. (I believe DF also have an arrangement to do some content for RPS, so it's probably being shared around as it should.)
Leading up to that fiasco people were already frustrated with game media for being in bed with game publishers. And no, I don't care if they have a right to sleep together, I care that the journalistic integrity was so missing they couldn't be bothered to have someone else write the piece or be open about it. And then the entire war on gamers as misogynists for wanting game journalists to have some integrity.
I've never even opened their website since.
You used to find passionate and hungry writers with something to say. Then it became bitter and jaded misanthropes that don't recognize they're misanthropes. They tried to keep an alt-media rebellious tone, but warped it into tired boomer-splaining.
A tragedy really. I had to admit it was over when someone argued an opinion I already agreed with and they were still pissing me off.
You and I have very different memories about what "passionate articles from gamers" were about in the 90s and 00s.