Part of the problem is that AAA is just (IMO) too big and expensive. Devs might actually have to ship a broken game around holiday time just to get enough sales to survive.
And the other extreme can be dangerous too, like how Mass Effect Andromeda's development dragged on forever, and EA let it happen because its such a golden IP.
I think the ultimate solution is to just scale down most studios a little bit, so the studio and publisher can afford to delay. Medium sized studios are the sweetspot, especially going forward with GenAI.
This makes it a 'race to the bottom' style (or a race to the top?) competition, where higher funding gets you more marketshare, but only against lower funded studios. It's akin to advertising budgets. Mostly a zero sum game in the end.
This is not necessarily true any more. I think smaller studios chipping away for a long time are making better games than most big ones.
Any small indie studio have to deal with it.
The procedural stuff was just a " while we leap of the cliff with no plan" let's make the cost cutters happy who wail because there "abandon working system" for completely different system that's working for a completely different usecase did not work out. Honestly for decisions this clueless and value endangering a whole executive floor should have been let go.
Well, yes, because it doesn't matter. It is on the top seller list on Steam. I agree with you, but we can discuss fixes till our fingers bleed. In the end, the problem is capitalism.
https://store.steampowered.com/search/?supportedlang=english...
It's not like Sonic 2006 that is forever broken, sold decently at launch and then cratered the series for the next decade to come.
Those who bought it and played it in 1.0! Many of them never saw the fixed game. They weren’t helped at all by the fact that the game was quite good 6 months later. Worst case they’ll never buy a CDPR game again, best case they’ll buy the games after 6 months (which by the logic of rushing releases is disaster because apparently not selling millions the first holiday season is a failure).
Is this sarcasm? I’m asking seriously. If not, then how is a poorly running game the result of capitalism, and what is the alternative economic model that would produce only high-performance / efficient games?
It's a bit trite to sum that down to "capitalism", but sure. it's the underlying societal buzzword issue
But there is no pure capitalistic structure nor socialist one. I did already mention it was a trite comparison.
You can argue that's the same under capitalism, just replace "the people" with "customers". In both cases corner cutting is only an issue if there's deception involved, wether that's a Party member using lower quality materials for a construction project, or a video game company spending less time polishing a game. I don't see a problem with releasing unfinished/poorly optimized games as long as it's clearly disclosed. Early releases are basically this.
surely, it is the underlying economic system ruining the art of modern video game development!