This is a really, really nice expression of something my mind's been hovering around for a while.
This is a really, really nice expression of something my mind's been hovering around for a while.
If you start with nothing (like in the numbers game), simple proofs are a lot of ... just effort, because you have specify a lot of rewrites and overall work. In mathlib, however, systems like simp (the simplification system) or linarith ("There is a solution by linear arithmetic") seem to do a lot of heavy, repetitive lifting by now.
It's a really interesting snowball effect. Sadly, everything I understand is most likely already in there, so I doubt I could contribute meaningfully, haha.
> Sadly, everything I understand is most likely already in there, so I doubt I could contribute meaningfully, haha.
I wouldn't be so sure - and even if so then remember there's enormous benefit to improving tooling around a system. If you want to be involved somehow, better devx, tutorials, output, packaging, error messages all make a big difference to end users.
Edit -
As another thought, is there benefit in going through papers and translating that work into lean4? I'm not really familiar enough with it but if so that may
1. Find issues in current work, like Tao did in his own work
2. Add to a reusable body of work
You absolutely can contribute meaningfully
The maths world is incomprehensibly broad and deep, even if you just take the Erdos approach and go for interesting but shallow problems
Mathematics is also not provably internally consistent. This was famously shown by Gödel [1].
[1] https://en.wikipedia.org/wiki/Gödel%27s_incompleteness_theor...
Also, mathematics as practiced is internally consistent. It is incomplete, though. That is how it stays afloat of Godel's result. Basically Godel's results showed that no matter how much we strive, there will always be propositions which might be true, but which we will not be able to prove are true. Unless of course we start using methods that sometimes prove false propositions, which we have not done.
Has this been true since the early 20th century? I have no feel for what constitutes "most" in the vast corpus of pure mathematics, so am not challenging your claim but rather am curious.
However, the claim I was actually thinking of, which is right I think, is that the maths used in the physical revolutions of the turn of the century (SR, QM, GR, and probably QFT, QED, and QCD as well) was invented by physicists or by mathematicians working with physicists for the express purpose of developing this theories, not the other way around.
Also, the basis of mathematics and the first few thousand years were indeed motivated by these kinds of concerns.
https://en.wikipedia.org/wiki/History_of_Lorentz_transformat...
In mathematics, transformations equivalent to what was later known as Lorentz transformations in various dimensions were discussed in the 19th century in relation to the theory of quadratic forms, hyperbolic geometry, Möbius geometry, and sphere geometry, which is connected to the fact that the group of motions in hyperbolic space, the Möbius group or projective special linear group, and the Laguerre group are isomorphic to the Lorentz group.
Mathematicians were following up on "what happens when you discard one of Eucilids Axioms" and discovering there was an entire world of consistent hyperbolic geometry and more.Some time later:
In physics, Lorentz transformations became known at the beginning of the 20th century, when it was discovered that they exhibit the symmetry of Maxwell's equations. Subsequently, they became fundamental to all of physics, because they formed the basis of special relativity in which they exhibit the symmetry of Minkowski spacetime, making the speed of light invariant between different inertial frames.
If you read mathematics histories it's a common complaint that it's nigh on impossible to discover something new and esoteric that doesn't soon end up with a military application; the ongoing search for interesting but useless mathematics is akin to the search for the fountain of youth.It is the case (IIRC) that quaterions arose directly from Hamilton's search for a better way to describe mechanical motions in three dimension spaces - ie created to be useful from the outset.
I think as often as not the "arrows" in the diagram point both directions at the same time: the practical needed the theorist to explain the patterns they were seeing and the theorist needed the practical to take the simple beautiful thing they were working on and make it practical and find the edge cases and complications.
That sort of "dualism" seems an interesting pattern in math.
A lot of Indian mathematics was rather abstract going back to Vedic times, but since they didn't develop the concept of proof, it sadly had little impact on other mathematics practice (except as inspiration to Persian and Arab scholars) other than the the famous cases of zero and positional notation. The mathematical documents I've seen from that practice have been in the form of essays.
I know little of Chinese or Mesoamerican mathematics and wonder where they were on this axis. It seems pretty likely that maths started in support of astronomy/planting predictions in the cultures I know of so likely also for East Asia and the Americas, but whither thence did it go?
You would think that with how much math there is, there would be a whole field of working with uncertain proofs. I have no idea what for, but then again I'm not a math guy.
yet if we just tried, oh, making the unit circle a unit... ellipse... all of the epiphenomenal complexity that comes from remediating the pervasively accumulated 0.01% error in that fundamental assumption would instantly vanish.
You might enjoy Stephen Wolfram's writing- it's exactly what you're talking about
They may not correspond to anything in our world, and then we usually discover something that does.
It also happens to be useful, and you can dive into a lot of philosophy about that which is all very interesting. The utility itself is a large thing on its own. But I think of that utility as something separate from the game itself. The game is just a game. You can do whatever you want with it. If you want to convert your cookbook to hexadecimal just for fun, you can. The fact that it is (broadly speaking) useless, that it will produce no new knowledge, and if anything negative utility in general, doesn't mean you can't do it.
That's the game.
You can also try to play the game to prove the Twin Prime conjecture. That's a much harder level.
This game is scalable to all ages and skill levels, has the best level variety, and can be done with anything from just your personal noggin, to a pencil & paper, to the largest computing cluster in the world. Technically all other games you play are a subset of this game; that may not always be a useful way to think of it, but it is technically true. And while there are a few rules, generally, nobody can tell you how to play it. You want to color pretty pictures? The game has lots of ways of doing that. You want to smash atoms together? The game can help with that. You want to simply count to the highest number you possibly can? Go for it. It's a very popular play with the younger players, but anyone can do it.
It imply the existence of some sets that cannot be Lebesgue measured (which is an generalization of width, volume, etc for arbitrary sets, also generalization of probability for arbitrary sets)... but it's not possible to present a single example of those non measurable sets, only prove that they exist.
And it's possible to construct an alternative theory with the axiom of determinacy, then any subset of R is measurable.
* https://en.wikipedia.org/wiki/Axiom_of_choice * https://en.wikipedia.org/wiki/Axiom_of_determinacy * https://en.wikipedia.org/wiki/Lebesgue_measure