(In particular, if you know about delta functions... a lot of weirdness around x=0 goes away if you write everything in terms of r \sgn (r) and take the derivatives of both terms. e.g. This gives "for free" the fact that the divergence of 1/r^2 is 4 pi delta(r).)
I have heard of systems in which one sticks more lines out from 0 than just the positive and negative numbers. At some level that's what R^2 is, with four copies of the positive number line, but I don't see a strong reason why in principle you couldn't have an odd number of lines, which would correspond to... uh... R^1.5. But you have to define how these lines rotate into each other, and it is gonna be weird.
x + 1 = 0
to have a solution, you need to invent negative numbers, now if you want the equation
x^2 + 1 = 0
to have a solution, you need to invent complex numbers and 'i'. (Also, complex numbers, turns out, are enough for higher powers as well)
The line and plane are just convenient representations of R and C but there is nothing inherently profound about them, in my opinion
edit: I should add, by O^2 I mean O ∘ O, so there's no definition of "multiplication" on these necessarily, just composition.
[0] http://geometry.mrao.cam.ac.uk/wp-content/uploads/2015/02/00...
Given (* is geometric product, . is scalar product, ^ is wedge product)
e_i * e_i = e_i . e_i + e_i ^ e_i = 1 + 0 = 1
e_i * e_j = e_i . e_j + e_i ^ e_j = 0 + -e_j ^ e_i = -(e_j * e_i)
where the e_i are the basis elements along the infinite rays mentioned.To move to a rotated basis, make a rotor
R = cos(theta/2) - e_i e_j sin(theta/2)
~R = cos(theta/2) + e_i e_j sin(theta/2)
then you get the relationship in the new coordinate system: x' = R * x * ~R
Since it's parameterized for any theta in [0..4pi], there's infinite of them, furthermore you get to pick which path you are taking to do the transformation along the way - either the 'negative' direction [0..2pi] or 'positive' direction [2pi..4pi]