Games get mocked for locking to 60hz, 30hz would get them laughed at outright.
Games get mocked for locking to 60hz, 30hz would get them laughed at outright.
In my experience 30 FPS is perfectly fine for a game like this, I'm not sure what do you mean about "scrolling" ?
It's the much more fast paced, mostly first person games that really need those 60+ FPS...
Considering something like Simcity 2000/3000. Visual update is probably in single digits FPS most of the time, but the input cursor is very smooth.
A top down city sim 'scrolls' up/down/left/right around a map, which is a movement that is strongly associated to screen tearing -- which i'm not really sure is a relevant thing to bring up given the variety of v-sync options available.
Even a game locked at 30fps that 'scrolls' often shouldn't experience significant tearing with the options out there.