Let's take motion blur as an example: It's a very expensive to do it as a real-time VFX - so we cheat and approximate it - that doesn't that look good most of the time - because we often have to cut too many corners and end up with a poor approximation.
You're generating very slow images that a computer believes is a facsimile of reality that, unfortunately, don't represent motion blur very well, so they might be "24fps", but they look wrong compared to reality, and you probably can't conscientiously tell what is wrong, just that something seems to be sightly off.
So it's easier instead to attack the problem from the other side, and generate (or frame generate, that's a thing now) and show 480fps "crisp images" and make human persistence of vision do actual motion blur for you.
The crazy thing is people are actually trained to hate it. When you see smooth motion your brain goes "oh no, this is some cheaply shot camcorder shit, not a quality movie" even though what is really happening is the picture looks better than you expect.
It's true that your eyes(or brain?) can get used to the 30fps after some time. But if you compare them side by side...