Zuck finally got over his bad VR trip. He was spending current FCF on his bad adventure and it was only a matter of time before someone got him to pull back. They can still do a lot in the space without dropping billions/quarter.
Zuck finally got over his bad VR trip. He was spending current FCF on his bad adventure and it was only a matter of time before someone got him to pull back. They can still do a lot in the space without dropping billions/quarter.
Whether the trip was bad or not is up to debate, but what makes you think Zuckerberg is quitting on AR/VR? His recent interviews suggest anything but that.
Isn't the word "spending" in this case?
At what point do you decide that the market just isn't there for the product - or, at least, the market will forever be restricted to fairly serious gamers and sundry small other specialized business applications (eg architectural visualizations)?
I mean, I remember when Wolf3D was first released. Some aspects of it - the low-resolution bitmapped NPCs, for instance - were clearly stopgaps. But the over experience was so amazing you were prepared to ignore that.
With virtual reality, the argument seems to be “if we just polish it a bit more it’ll be a compelling consumer product”. How many more years of polishing is it going to take?
In a lot of VR games you move your character around while you do not and that is what causes a lot of nausea. If games have to be like beat saber for VR/AR to be successful that’s damning.
I still struggle to see a future where VR/AR headsets don’t have 50m users by the end of the decade. I wouldn’t be shocked to see the Quest3 be a sleeper success once the wave of interest generated by Quest2 materializes in the form of new software.
The whole endeavor also comes with a great failure mode: Zuck also gets to own lots of the spatial computing, rendering, and multimedia future. We're getting glimpses of what games and films will look like in a decade or two, and it's nothing like what we're used to experiencing today.
Not to mention the industrial applications of spatial computing.
I think he's a genius for investing in this, even if AR/VR/XR fall completely flat.
So much of computing is still about being chained to a chair and table, using an ill designed keyboard layout, with a pointing device that only really kinda works in 2D. This has had imense repercussions on how we use computers today, it has alienated outsiders for years.
We're at a point where people prefer to search for things rather than using the UI. At some point, certainly, we gotta start questioning how ** stale we are with user interfaces.
I'm sorry for the rant, long day!
Second most is Carnival Cruise Lines.
Not all bets that look crazy pay off. Sometimes they’re just bad.
Future tech like adding legs to ugly avatars?
Bring too early is a problem for sure but you can't time everything.
I know plenty of people who were staunchly against video calls as an alternative to meetings.
The smart money waits by the river until the necessary enabling technology comes floating by, just as Jobs did.