Net income is up a whopping 143%, from $4.4B to $11.6B - basically went from a 15% to 34% profit margin (and in line with profit margin numbers from 2021 and prior)
No wonder stock is up 4% after earnings.
Net income is up a whopping 143%, from $4.4B to $11.6B - basically went from a 15% to 34% profit margin (and in line with profit margin numbers from 2021 and prior)
No wonder stock is up 4% after earnings.
EDIT: I work for Meta as an IC6.
Always best to assume that even if you post attempting to be anonymous and not filling out 'About Me' that one of your 100's of comments on an internet forum may identify you accidentally or intentionally, and that all your comment history may then trace to you.
To make it worse, $META is a public company. Confidential info is even more sensitive for a public company.
Whether you like Meta or not plays no part.
[1] https://www.theverge.com/2023/9/13/23871859/us-army-microsof...
Ideas like the metaverse tap into a lot of established sci-fi, pop-culture concepts which are generally very cool. I genuinely think that people really do want VR worlds to succeed - they do want their own virtual homes, customisable avatars, places to meet and game online in the metaverse, etc.
But instead they got some awkward, low-poly bobbleheads with a side helping of unnecessary crypto crap...
Quest3 is GOOD though and I feel people are sleeping on it. It feels like a properly mature product. It’s the rest of the market that looks a little questionable to me.
Not to sound too much like a VC Bro but I also feel the more VR/AR goggles they can push the more appealing the platform will become for developers and as a social platform. They’re just not shipping quite enough units. It doesn’t feel like meta is doing anything wrong, it’s just going to take time to build up enough users to attract developers and more users to attract more users and developers.
Cost of revenue 6,210 Research and development 9,241 Marketing and sales 2,877 General and administrative. 2,070
$9B in Research and Development. About $3B of that still belongs to Reality Lab.
So even without VR, Facebook still seems to spend relatively a lot of money for their revenue generation. I am surprised by this as I thought their net margin would be quite a bit higher.
As for $9B in research and development - they have 66K employees now. Say 30,000 of them are in engineering, costing the company $300K on average (salary + bonus + benefits + other expenses), that's $9B right there in research.
This was short lived.
Zuck finally got over his bad VR trip. He was spending current FCF on his bad adventure and it was only a matter of time before someone got him to pull back. They can still do a lot in the space without dropping billions/quarter.
Isn't the word "spending" in this case?
Whether the trip was bad or not is up to debate, but what makes you think Zuckerberg is quitting on AR/VR? His recent interviews suggest anything but that.
At what point do you decide that the market just isn't there for the product - or, at least, the market will forever be restricted to fairly serious gamers and sundry small other specialized business applications (eg architectural visualizations)?
I mean, I remember when Wolf3D was first released. Some aspects of it - the low-resolution bitmapped NPCs, for instance - were clearly stopgaps. But the over experience was so amazing you were prepared to ignore that.
With virtual reality, the argument seems to be “if we just polish it a bit more it’ll be a compelling consumer product”. How many more years of polishing is it going to take?
In a lot of VR games you move your character around while you do not and that is what causes a lot of nausea. If games have to be like beat saber for VR/AR to be successful that’s damning.
I still struggle to see a future where VR/AR headsets don’t have 50m users by the end of the decade. I wouldn’t be shocked to see the Quest3 be a sleeper success once the wave of interest generated by Quest2 materializes in the form of new software.
The whole endeavor also comes with a great failure mode: Zuck also gets to own lots of the spatial computing, rendering, and multimedia future. We're getting glimpses of what games and films will look like in a decade or two, and it's nothing like what we're used to experiencing today.
Not to mention the industrial applications of spatial computing.
I think he's a genius for investing in this, even if AR/VR/XR fall completely flat.
So much of computing is still about being chained to a chair and table, using an ill designed keyboard layout, with a pointing device that only really kinda works in 2D. This has had imense repercussions on how we use computers today, it has alienated outsiders for years.
We're at a point where people prefer to search for things rather than using the UI. At some point, certainly, we gotta start questioning how ** stale we are with user interfaces.
I'm sorry for the rant, long day!
Second most is Carnival Cruise Lines.
Not all bets that look crazy pay off. Sometimes they’re just bad.
Future tech like adding legs to ugly avatars?
Bring too early is a problem for sure but you can't time everything.
I know plenty of people who were staunchly against video calls as an alternative to meetings.
The smart money waits by the river until the necessary enabling technology comes floating by, just as Jobs did.
> Headcount was 66,185 as of September 30, 2023, a decrease of 24% year-over-year.
How to increase profit 101.
Its almost as if that full emotion took over the markets over and switched on to complete fear mode and was a complete nothing to see here in the end showing that the so-called death of Meta Platforms Inc was over exaggerated by the media.
Another earnings beat and it is business as usual, just like before. [0]