EDIT:
More precisely; https://starshiptroopers.fandom.com/wiki/Recruiting_Sergeant
4 was shallow but beautiful.
I bet they are going to spend a couple episodes building a base.
The idea behind the cryogenized survivor was interesting, but imho they flunked both the main "villain" and the synth idea. Once again i found that the Brotherhood is just a bad idea 99% of the time (with the exception of what was done in NV, each game it was just lazy writing), but this time it's just a useless faction (except for the "Giant robot fight with PA" part, but tbh, that could have worked as a Railroad vs Institute without the Brotherhood ever being mentionned). The Railroad idea could have been good, but their opposition (the institute) brought them down, and finally, the only faction who does not suffer that much lore-wise from the poor main storyline are the Minutemen, because like the Brotherhood, they are not _really_ involved with the synth, but unlike the BH, they have another reason to be here.
Didn't love the 3 either. I did like ?Megaton city? (sorry, i had the game in French the last time i played) better than most places in NV and 4, but except for that, the alien stuff, the submarine... I think Oblivion had better writing sometimes (i'm joking, but not that much).
Just thinking about that makes me want to play Morrowind again, i think i would totally buy a remaster on a newer engine :/ I'm a sucker sometimes.
Fallout 1 was 84 years after the war, and it was easier to imagine that functioning structures, robots etc. still exist. Fallout 2 was set 164 years after the blast, sadly, and the rest of the series has been stuck there for continuity's sake.
It just works as far as I remember. A good time to grab a bundle at a discount as well.
https://www.gog.com/en/game/fallout_new_vegas_ultimate_editi...