It is possible that someone will implement versions of those languages, but this CPU is so memory and speed constrained that you'd be hard pressed to get much useful done. And if the speed of your programs executing turns out to be relevant to success in the game, then people using an interpreted language will be at a possibly decisive disadvantage.
That said, I can see a nice friendly language becoming popular for non-time-critical tasks where ease of experimentation is most important. I just hope it's not BASIC. :)