Building internet applications often involves writing code that is tightly integrated with the choice of communications transport, for example, one has to make the design decision to use either WebSockets or WebRTC, and then all other design decisions are driven by that.
Bifrost aims to allow developing applications without knowing or caring which protocols are used under the hood. The app can just say "Open a stream with peer X" and whatever configured transport(s) make that happen.
I'm still working to improve the docs and new user experience, if you have any suggestions on how I can make it easier to understand, I'd greatly appreciate it!
Do you have some examples of _concrete problems_ that would be easily solved with this? If so, mention them.
Telling folks about technical aspects doesn’t help advertise your work unless you can help a new reader relate it with their own experiences or problems.
Does it include discovering peers on a local network or around you?
Do it handle signaling?
Peer discovery is not implemented at the moment but could easily be added (and will be soon). Here's how: any controller can resolve EstablishLinkWithPeer. A peer discovery controller could compare the list of discovered peers with the list of desired connections and initiate connections via UDP when there's a match.
Signaling is managed by the Link implementation. For UDP we use quic-go.
You fire it up, it scans things around. Local network? It uses that. Not local but internet, it uses that. Nothing but BT, you can still detect people around, chat and exchange files.
People could be identified by public keys and that's it, not need for an account, signaling done by zeroconf/bt-scanning/bittorent.
Basically a solution to the current chat nightmare.
But the amount of work is overwhelming, even with this.
local_app_1--->Bifrost Client1-->Bifrost Daemon0-->OS0-->//network//->> same in reversed order
local_app_2--->Bifrost Client2-->Bifrost Daemon0-->OS0-->//network//->> same in reversed order
instead of:
local_app_1--->OS0-->VPN0-->//network//->> same in reversed order
local_app_2--->OS0-->VPN0-->//network//->> same in reversed order
That is, each application has its own client tunneling to a common daemon which then tunnels using the usual network stack to a similar arrangement on the remote machine.
At a glance, it looks pretty much like libp2p (https://libp2p.io/) but seems to integrate with libp2p as well (meaning you should be able to use Bifrost on one end, and libp2p on the other), so I'm guessing there is at least some fundamental difference, but I cannot spot it. Seems to use slightly different terminology compared to libp2p.