Do you communicate anything about the angle or anything to SD? (outside of just giving it the image with a transparent background)
I guess, given the additional context (and vs discussing the semantics of compositing), the better question is, how does this extend the capabilities of stable diffusion inpainting?
Is it any different than just putting your 3d model into photoshop or in a 3d viewer, exporting with a transparent background, and inpainting around it?
For example, a 3D editor to allow for simple low poly style scene creation, that then serves as conditioning input to control net. For example staging a model of a chair in a sketchup model of a living room with super basic furniture elements in low poly 3D models. You pass that into SD and out comes a fully rendered image. At that point i think you could argue that stable diffusion could be used as a platform agnostic renderer like VRAY but for any 3D modelling tool.
This was my version 1 haha