I highly recommend checking it out; if you can get over the rather dated graphics and gameplay mechanics then you'll find this to be a real gem.
I highly recommend checking it out; if you can get over the rather dated graphics and gameplay mechanics then you'll find this to be a real gem.
I do wish there was some way of turning off the in-game timer that triggers the invasion and let people progress at their own pace. I gather it was probably a "feature" at the time that the game story progresses whether you, the player, are progressing it or not...but it's hard to soldier on after the second or third restart and dozens of hours lost.
if you haven't read (one of the many) walkthroughs yet, go ahead and find some interesting things just being a fly on the proverbial wall.
Star Control 2 is a game where the game is incidental, and the real hero is the story writing.
I think I still have that map in a box somewhere. What a great game.
A while back I discovered a fork of Ur-Quan Masters which includes a time dilation feature that seems like it might make the game more fun to play, although I haven't tried it yet simply because I don't want to start playing and realize once again that I'm being punished for exploring and forced to start all over again: https://uqm-mods.sourceforge.net/
At least in Deus Ex: Human Revolution and Mass Effect 2 when this same thing happens it's based on a trigger, so as long as you know the trigger you can go do the mission immediately. Alas in Star Control 2 the timer is counting from the beginning so the game leaves you little choice.
I like it in RPGs, when it’s well-done. It improves immersion for me, when there’s not just talk about urgency, but actual urgency.
But one of the games where I loved it most, Pathfinder: Kingmaker, people complained a lot about it.
After my first few playthroughs, I was so much faster, and had far more time than I needed, and I always wished I could go back to knowing less and being back under time-pressure.
I do not like it for non-RPGs or games with "RPG elements" like X-Com.
edit: oh SC2 is 30, you may have been meaning. My bad.
Other contenders for that such as Half life, Deus ex, Morrowind all inspired slews of successors but SC2 is inimitable