So now we have this technology, say in 10 years it is accepted world-wide. What does this imply to the old methods? Are they going to be phased out? Is no one going to use them?
So now we have this technology, say in 10 years it is accepted world-wide. What does this imply to the old methods? Are they going to be phased out? Is no one going to use them?
Turning level sets[1] into meshes is old news, like this[2] for example. Given the Gaussians are smooth, I imagine one could readily subtract a fixed threshold for the sum of the Gaussians at any point and get a zero level set that way.
Similarly, generating texture coordinates for arbitrary geometry is also well known, and used in texture generation algorithms like this[3].
[1]: https://en.wikipedia.org/wiki/Level-set_method
[2]: https://doc.cgal.org/latest/Surface_mesher/index.html
[3]: https://cvmi-lab.github.io/Point-UV-Diffusion/paper/point_uv...
I'm basing this off looking at the examples from the 4D gaussian splatting[1] posted here the other day[2].