GaussianDreamer: Fast Generation from Text to 3D Gaussian Splatting
taoranyi.com
taoranyi.com
So now we have this technology, say in 10 years it is accepted world-wide. What does this imply to the old methods? Are they going to be phased out? Is no one going to use them?
Turning level sets[1] into meshes is old news, like this[2] for example. Given the Gaussians are smooth, I imagine one could readily subtract a fixed threshold for the sum of the Gaussians at any point and get a zero level set that way.
Similarly, generating texture coordinates for arbitrary geometry is also well known, and used in texture generation algorithms like this[3].
[1]: https://en.wikipedia.org/wiki/Level-set_method
[2]: https://doc.cgal.org/latest/Surface_mesher/index.html
[3]: https://cvmi-lab.github.io/Point-UV-Diffusion/paper/point_uv...
I'm basing this off looking at the examples from the 4D gaussian splatting[1] posted here the other day[2].
The rate of innovation is absolutely bonkers.