Even his greatest successes were never the breathtaking, revolutionary advances he promised. Populous, Syndicate, Themen Park, Magic Carpet, Dungeon Keeper were nothing but a fairly simple game play idea, executed well.
But for some reason, games journalism always repeated his wild and completely impossible ideas for the next product like a gospel. That is the core of the problem, and not a thirteen year old boy trapped in the bod of a grown man talking about the game he’s going to create once he has read through c++ for dummies.