That said, a cursory comparison of the game features with the initial press releases from molineaux shows the kind of disconnect that exists from his ideas to his executions.
It's not bad to have a daydreamer setting the overall project vision, but anything he say at any time of the development process is to be treated just like that, as an internal vision document unrelated to the final product.
It did have a lot of at the time revolutionary ideas though.
Who else gets a bit emotional knowing their personal gaming enjoyment peaked 20 years ago in front of a CRT?
I hoped for a closure to the monkey island series for so long. And after getting it I’m full of regret. Nothing they did would have made me happy. Nostalgia is what it is.