Dungeon Keeper is right up there in my all-time best games.
Black & White was great, but there was always something just not quite right (or not quite complete) with it.
Really enjoyed the Fable games, but they still didn't live up to the hype.
And then there's the Godus saga, which I played a lot but ultimately gave up on. It felt like backing a particularly doomed Kickstarter for a game I really wanted to play.
He talks the talk, and then stumbles the walk. And I'm a total sucker for his vision of what a game should be. But almost always disappointed by the execution (Dungeon Keeper was the exception - almost perfect execution on that). It's like he has a vision of a gaming paradise that humans can't actually build.
But he never seems to acknowledge the amount of pain that his failure to build causes. And he never seems to learn to under-promise and over-deliver. Every new game is going to be this amazing work of art, and then what emerges from the development process is like a poor shadow of what he describes. I'm not falling for it this time.
And I don't believe a word of "this is my last game, so I want it to be amazing".