Interesting take. Why do you think that is? They just fallen out of fashion or something else?
Interesting take. Why do you think that is? They just fallen out of fashion or something else?
The long term value for an RTS is with the multiplayer. The problem is that the games are incredibly demanding to play. It takes a lot of practice and experience to get good enough to get off the “bottom rung” of the online ladder, just to be able to reach close to a 50% win rate.
Many gamers find this too stressful to deal with. They end up quitting the game and moving on to something else. This causes the “bottom rung” to move up in skill, as the weakest players leave. Since winning in these games is zero-sum it gets harder and harder to win the more weak players leave. Eventually only the most dedicated players remain, making it extremely difficult for new players to break onto the scene.
The other aspect to RTS games, the single player campaign, takes a lot of effort for the developers and designers to build. Unfortunately it has very little staying power. People play through the story maybe once with each faction and then either try out multiplayer or move on to a different game.
In MtG or LoL, a worse player than the opponent might still win 40% of games (luck of the draw or teammates), even ignoring matchmaking systems.
Players can aim for losing less over time, while still having a chance to win any particular game.
In SC or chess any chance of success against a better player is effectively zero.
This kind of thing hasn't really been tested in RTS games, which usually focus on 1v1s.
I think "playing like a human" can still be an issue depending on the game. Until people want to play against AIs, there's not a lot of work put into making AIs human-like rather than just AI players.
Also there still Starcraft 1 AI tournaments which are interesting. https://youtu.be/gqggsFpTAt8
I didn't know they were still doing SC1 AIs, I always wanted to make one but never quite figured out how to get started.
Every other game gives you downtime. Shorter round based games like fighting games give you time to catch your breath. Respawn time is a reprieve for both sides. Even just being on the queue screen for Starcraft II was enough to get my heartrate up in anticipation for the stressful games.