I don't know if Microsoft will be a better custodian of all that gaming history, but as the company most synonymous with the PC today, maybe they will. (If so, among other possibilities PC Game Pass could get very interestingly different from Xbox Game Pass.)
I never played WoW, but I think every other game up to D3 is a masterpiece.
Halo is a shell of what it once was and has snubbed the players with false promises in recent iterations (couch co-op used to be a staple of Halo but they reneged on their promise to include it with the latest).
AFAIK they haven't had any good exclusive IP for Xbox in a while. They've had a few dynamite hits (ex. Sunset Overdrive) but haven't followed up on any that I'm aware of.
Best case scenario is that Microsoft embraces these properties and revitalizes them without ruining the game in the process. Worst case is they kill it completely...
I don't think this is a point against Microsoft, they owned both Halo and Bungie during the golden era. The quality dropped off sharply once Bungie decided to work on other projects and Microsoft had to put together a new team to replace them. If they're still capable of supporting game studios however they did with Bungie, it could be exactly what Blizzard needs.
IMO, exclusives are one of the biggest issues with game systems nowadays, especially now that consoles are basically just reskinned and optimized computers.
Contrast with Activision's stewardship of grinding their workers in to bloody dust, and sprinkling sexual abuse on top. Kotic has to go. Before this acquisition became a news story the news was full of employee lawsuits and California itself initiating action against the awful management.
If life gets considerably better for Blizzard workers under new leadership, they can make better products.
You can feel about ESG/DEI however you wamt, but it has nothing to do with producing great games.
This fetishization of crunch as somehow unavoidable is disgusting.
The 'modern' output is what it is and it was disliked by the majority of the player-base, so much that if it wasn't for re-releases of the old content some of their franchises would be near dead.
My gaming backlog is still insanely huge and I won't be going back.
Microsoft has done a singularly great job valuing the communities around games, often more than the companies they acquired.
Activision in particular was the death of Blizzard. They have a poor reputation which is very well deserved. I consider this acquisition a rescue of IP I’d given up on. I’m looking forward to the next chapter under Microsoft.
For context, it’s important to review Microsoft revenue in gaming (a loss) and how they justify it - they see gaming as a brand play. Unlike most AAA corporations in gaming, protecting the brand of their games and studios is far more important to them.
There is no such thing as "free". We will pay for it later.
0 - https://www.thegamer.com/microsoft-xbox-game-pass-negatively...
That said, your scenario is probably more likely without a massive cultural shift or the introduction of Ranked choice voting.
Why are people acting like gamepass is a good thing
"It's good for now" is just the typical path to it becoming shit.
It's like the difference between Comcast buying a small, local ISP vs. Comcast buying Verizon in terms of scale and number of people impacted.
I have long term fears that month-to-month game subscriptions will eat the world and in 15 years people pay for games in the same way they currently pay for streaming videos ($10-$20/mo to many content providers).
once you start exploring gamedev, FGC, or retro gaming cultures, you find more interesting people that care about game mechanics. your average call of duty player would put up with the verification can system if it meant they keep getting their gaming fix.
We all die at the end of our lives, so do what you love.