I suppose it make a difference that we are playing Rappan Attuk and not a mainline D&D campaign. There's a lot less dungeon crawling in today's D&D, but Rappan Attuk makes up for all of it with about 600 pages of one dungeon.
I suppose it make a difference that we are playing Rappan Attuk and not a mainline D&D campaign. There's a lot less dungeon crawling in today's D&D, but Rappan Attuk makes up for all of it with about 600 pages of one dungeon.
I always hear the cursed phrase “I guess I attack?”
And that’s how I know the fight kind of sucks.
It’s a very complex and interesting game to play. Unfortunately newer editions have gutted this gameplay by removing xp for gold (thus removing the default goal of most dungeons) and removing all of the procedural dungeon crawling rules. The tabletop form is still superior to CRPGs as your ability to interact with the world itself and overcome challenges in interesting ways is only limited by your imagination and ability to creatively apply the tools available to your character.
I often prefer "theater of the mind" over maps as that can be much more open-ended and encourage creativity. Many of the D&D podcasts use "theater of the mind", and they are great (special shout out to naddpod.com)
In the 70’s, that space was much less populated, so pencil and paper RPGs might have been the best small tactical games people could get their hands on (not everybody wanted to sell their houses for Warhammer miniatures).
Not every story has to be about emotions and intrigue and a contest of minds. Sometimes you meet a monster and kill it, and loot its corpse and the only thing that's missing is taking a selfie next to it.
Then again Call of Cthulhu is one of my favourite games. I guess it's fun seeing things from the other side of the fence sometimes. But still, it's not all about feelings: you can tell a great story about how you keep running from madness-inducing monsters.
D&D is rooted in a dice and miniatures, wargame, light on the scenario building
https://en.wikipedia.org/wiki/Chainmail_(game)
enough people liked it, and enough model,miniature, hobby was around that it held, and became more embellished over time.