"Fragmentation" is an engineering problem that we can iron out. Bad market performance is much more complex and something that's in large part out of our control.
"Fragmentation" is an engineering problem that we can iron out. Bad market performance is much more complex and something that's in large part out of our control.
Now can we have a honest conversation instead of using the non-meaningful fragmentation word designed to start a non-conversation..
Its the same problem with code quality..code quality dramatically impacts sellability on both platforms..however we have a diss-connect as on android people want to blame Google Play market rather than the problem and on iphone peopel want to claim its something else because Apple never gets anything wrong..
ITS THE SAME EFFING problem FOLKS ON Both platforms!
Can we please remove our heads from our asses!?
David Edery: "Triple Town did 67% of its iOS revenue on GooglePlay. Confirms what I'd heard: f2p games are probably the way to go on Android."[1]
Chris Pruett: "@djedery Indeed, Wind-up Knight is more profitable on Android than iOS."[2]
[1] https://twitter.com/#!/djedery/status/185800787581091841
[2] https://twitter.com/#!/c_pruett/status/185802890688991232