Even a headcount of 1000 at SV tech salary levels (which Poland definitely does not have) would barely make a dent. Why cut costs now?
Even a headcount of 1000 at SV tech salary levels (which Poland definitely does not have) would barely make a dent. Why cut costs now?
(FWIW, I'm someone with around a hundred hours in the game)
I agree with you on the point it was decent even before 2.0 and that there's missing features. If you're on PC though, there's a lot of mechanics added in by mods too!
Everything is the same difficulty if you're level 1, 15 or 50.
it's a great game from that perspective and side missions are great in expansion
>[...] but the rate of production created a "crunch time" culture behind the scenes, leaving poor company morale [...]
>Internal restructuring led to a layoff of 25% of the company's staff in November 2017 [...]
>In the midst of releasing The Walking Dead: The Final Season, the company was forced to initiate a "majority studio closure" after their last investor had pulled out of funding. Telltale announced on September 21, 2018, that it had let go of all but 25 of its staff as part of this closure [...]
https://www.cdprojekt.com/en/media/news/cd-projekt-red-organ...
The wording in the statement really sounds like the typical project based employment thing. Seems like their pipeline got out of wack (maybe the CP fixes and updates?), and they're downgrading sales estimates on future projects, and suddenly you have less slack than before.
Sucks. Wish the best for the devs (and their new union) and the company.